Now AMD's FSR 3 Has Feature Previously Only On Nvidia's Priciest GPUs

 The maker of GPUs, AMD, has introduced the newest iteration of FidelityFX Super Resolution, or FSR, and has added its own variant of frame creation to the arsenal of optimization tools.






A frame-generation method comparable to Nvidia's DLSS 3 is introduced in FSR 3, however it does not require the most recent AMD GPU (or even an AMD GPU at all). AMD employs software to replace the lost hardware, in contrast to Nvidia, which relies on motion vector data from individual frames and requires particular optical flow hardware on RTX 40-series GPUs. While the method for inserting artificial frames between those produced by the game is the same, its efficacy now more largely depends on how smoothly the game itself is operating.

The optical flow calculations for FSR 3 will be performed by software, therefore attempting to use frame generation on games that are already having trouble maintaining a high frame rate won't yield fantastic results and instead introduce stutter and latency. Before applying frame generation, AMD advises that a game should be running at about 60 frames per second. This means that frame generation is more geared toward boosting already good frame rates into much higher territory for high-refresh rate displays than it is to improving the smoothness of ones that are running poorly. Despite using specialized hardware, this is also true of Nvidia's own frame creation method, so it shouldn't come as a big surprise.

The same upscaling methods used in FSR 2 are still included in FSR 3, along with frame creation, but Native AA has been added. To overcome games with ineffective anti-aliasing choices, this setting simply applies the same anti-aliasing techniques to your native resolution rather than rendering your game at a lesser resolution. Although this won't help performance much on its own (in fact, it might make it somewhat worse), AMD claims that when used in conjunction with frame generation, you can enjoy a much higher quality image with a higher framerate.

FSR 3 support will gradually roll out, with Forspoken and Immortals of Aveum being the first titles to feature the suite of options later this year. AMD has announced 10 games that will support FSR 3 in the near future, including Cyberpunk 2077Avatar: Frontiers of PandoraBlack Myth: WokongStarship Troopers: Extermination, and more. Despite being an AMD-promoted title, Bethesda's Starfield was not on the list. Several developers have also partnered with AMD to support FSR 3 in future titles, including Square Enix, Ubisoft Massive, CD Projekt Red, SEGA, RGG Studio, and others. AMD is also working with Epic Games to incorporate FSR 3 into Unreal Engine 5 for seamless integration with existing projects.

AMD says that outline age and the whole of the FSR 3 suite is upheld on its most recent age of GPUs, which currently remembers two mid-range choices for the RX 7800 XT and RX 7700 XT. It's additionally upheld on AMD Radeon cards from the RX 5700 or more. Nvidia's RTX cards from the 20-series and up are likewise completely upheld. For basic super goal support, AMD says more seasoned cards from the Radeon RX 590 and better will be upheld, while Nvidia support goes further back to the GTX 10-series of cards.


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